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g2gp 17-01-2009
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Section 7: Resource Discovery#

7.1 Access and use #

Use of virtual reality is expanding rapidly, with applications in museums, the broadcast media, the arts and in tourism and the heritage industries. The Virtual Reality Case Study Library illustrates some examples of recent applications of virtual reality, some created as museum or gallery installations and others disseminated via the Internet. The audience for VR is diverse and growing. This section of the Guide will look at uses of metadata to help people to find, access and use virtual reality worlds.

Metadata for virtual reality is important because it:

  • helps virtual reality developers to find out about work that has been undertaken using particular techniques and enables research into VR techniques
  • enables subject specialists to consider methods of interpreting and reconstructing sites in virtual worlds
  • enables museum and media professionals to evaluate methods of mediating and presenting information
  • helps artists to explore the uses of virtual reality in their work
  • supports uses of virtual reality models in teaching and learning in schools, universities and colleges.

Access and reuse of all kinds of data are important because they help to support their preservation. The more uses for a dataset, the greater its chance of surviving beyond the immediate life of a project.